![]() ![]() It’s also rather straightforward – you put items in four slots (each slot can hold several items of one type) and press a button to combine them. Unlike original Fallout(s) ATOM has a crafting system. Unless before the fight you just take away all their weapons and armor except one, they will choose what to use and what to wear. Call for cover or retreat, point out specific target or position on the battlefield, but no way to make them use a certain weapon. You can issue commands to your party members in combat, but they are quite limited. I must add that ATOM developers made a somewhat controversial choice to allow manipulate and use all items in inventory without spending AP at all, but actually opening inventory each time costs 4 AP – a rather significant amount. And during your turn, you can do everything as long as you have enough Action Points (amount of AP also depends on Dexterity). You, your enemies and your allies act in turn (sequence depends on each one’s Dexterity). In some cases, you can use your party members to help (then it is their skills that determine success).Īs for the combat, it’s pretty simple. Obviously, a probability of success depends on corresponding skills. There are also some supplementary activities, like pickpocketing or repairing/operating machinery. And persuasion option will fail if you don’t pass needed skill check. But you will hardly succeed in battle being a clumsy wimp. I mean you can obviously try peaceful solution or attack by your own choice. Depending on your character’s skills you can settle your differences peacefully through dialog choices or violently by turn-based combat. Ok, if you aren’t (for some inexplicable reason) familiar with original Fallout(s), here is the basics: you wandering around a vast part of post-nuclear war wasteland, entering settlements and meeting random folks on the global map. Of course with a few adjustments to the progression system (just enough to avoid lawsuits) and its own story, based on Russian culture, folklore and humor. ![]() It’s practically a replica of Fallout dilogy. And no wonder that some of those who grew up with Fallout tried to recreate the experience.ĪTOM RPG is not just one of those attempts. The USSR collapse was in many ways similar experience to nuclear apocalypse, so quite a few post-Soviet computer users took a special liking in Fallout series that was released at the end of the 90s just when Russia started to rise from the ashes. But dilapidated buildings, rusty cars carcasses and the whole theme of wasteland on the ruins of civilization hold a really special place in Russian soul. See legend in table above.Many game developers around the world are fascinated with the post-apocalyptic setting. The effectiveness of using this weapon depends on the Throwing Weapons skill (THW) and the Strength characteristic (ST). The effectiveness of using this weapon depends on the Melee Weapons skill (MEL) and the Dexterity characteristic (DX). ![]() In some cases, the requirements are for Strength (ST) and the level of the character (LVL). The effectiveness of using this weapon depends on the Martial Arts skill (MRT) and the Dexterity characteristic (DX). The chance of successful production depends on the character's Tinkering skill. Resale value is effected by Barter skill.Ĭrafting: These items can be crafted from various components. Weapon value in Rubles: Base value of the weapon in Rubles. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). Without taking into account the weight of ammunition. Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.Īmmunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. It refers to the accuracy of a ranged weapon. This is the Shot and Dispersion stats from the ModKit. ![]() (apsingle) (crosshair) (apburst) (apreload)Īction Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).ĭistance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). This information are displayed in the ModKit editor ( Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. (Minimum base damage) (Maximum base damage) (fatal)ĭamage: Minimum base damage, maximum base damage, and fatality chance. This is a list of all weapons found in ATOM RPG.įor a list of weapons in Trudograd, see here. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |